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Unity forward vector 2d
Unity forward vector 2d







  1. #UNITY FORWARD VECTOR 2D HOW TO#
  2. #UNITY FORWARD VECTOR 2D UPDATE#

However, if you use the Vector 3 that the Screen to World Point function returns to move an object to the mouse’s position, without offsetting the z value, it will be out of view of the camera. In many cases, this may not be a problem.įor example, when working in 2D, if you store the result of the Screen to World Point function as a Vector 2 value, the Z value that’s returned is simply not used. Which, because the camera’s location is behind its Near Clip Plane, is outside of the visible area. While the X and Y values of the Vector 3 that’s returned will correspond with the screen position of the mouse, the Z value will be, by default, the same as the camera’s Z position.

#UNITY FORWARD VECTOR 2D HOW TO#

How to set the depth of the mouse position The Screen to World Point function will then return a Vector 3 value, which you can use like any other position in the scene. Screen to World Point is a camera function, so you’ll need to call it from a specific camera or from the Main Camera, which is simply the first camera in the scene with a “Main Camera” tag. Like this: Vector2 mousePosition = (Input.mousePosition) Once you have the mouse’s screen coordinates, it’s possible to convert them to a real-world position, using the Screen to World Point function. So, while there is a Z value in the Mouse Position property, it’s always zero. It’s provided as a Vector 3 for compatibility reasons, allowing you to use it with functions that require a Vector 3 value. While the Mouse Position is returned as a Vector 3, it only includes X and Y values (which are the pixel coordinates on the screen). Like this: Vector3 mousePosition = Input.mousePosition This works by getting the Mouse Position property of the Input Class, which returns the pixel coordinates of the cursor on the screen as a Vector 3 value. Getting the mouse position on the screen is relatively straightforward. How to get the mouse position in the world in 2D

unity forward vector 2d

  • Make a 2D projectile follow the mouse in Unity.
  • unity forward vector 2d

  • Make a 2D object look at the mouse position.
  • How to make a 2D object move towards the mouse’s position.
  • How to move an object to the mouse’s position in 2D.
  • How to get the mouse position in the world in 2D.
  • In this article, you’ll learn how to get the mouse’s position in the scene and how you can use it to move and rotate other objects towards the cursor. Just like moving or rotating an object towards an object’s Transform position, the position of the mouse on the screen can also be used in the game, by converting it into a world position. Or, what if you want an object to look towards the mouse, turning to face it wherever it is on screen?

    unity forward vector 2d

    Maybe you want an object to follow the mouse’s position? If (Vector3.Distance(firingPoint, transform.When working with 2D in Unity, you may sometimes want to make an object interact with the mouse’s position in some way.įor example, perhaps you want to place a sprite under the cursor?

    #UNITY FORWARD VECTOR 2D UPDATE#

    Start is called before the first frame update This is how I instantiate the bullet: Instantiate(prefab, firingPoint.position, firingPoint.rotation) Īnd this is the bullet class: public class Bullet : MonoBehaviour I will be extremely grateful for every help, this is my first time working with Unity and I'm still trying to learn the ropes.īTW: This is a top down shooter kind of game.

    unity forward vector 2d

    I have tried using transform.forward and transform.right but non of them works. I'm instantiating a bullet out of a gun and trying to move it forward in the direction/rotation is was instantiated as in a 2D space, but for some reason nothing works, the bullet doesn't move or it's moving in the wrong direction.









    Unity forward vector 2d